Intel’s volumetric capture technology could revolutionize studio production
What if you were able to recreate every movement you make in a virtual 3D environment?
With the help of cutting-edge production and film technology, studios can capture fully 3D footage that can be viewed from any and all angles.
This technology is called volumetric capture, and it will revolutionize the way films, games, and immersive virtual experiences are created.
Volumetric capture technology essentially records footage from many different viewpoints which is then stitched together by software that creates a fully rendered 3D capture.
Using many cameras and sensors, these systems create 3D meshes which are then merged into films, game engines, augmented reality environments, virtual reality environments, and merged-reality environments.
Essentially, anywhere you now see a computer-generated asset, volumetric capture can replace.
Volumetric capture is the next big revolution in filmmaking and studios are working to quickly capitalize on the new technology.
For example, Intel Studios is currently the world’s largest, most advanced volumetric video capture and creation facility. The studio space is built in an unassuming 25,000 square foot sound stage in Los Angeles and features a 10,000 square foot volumetric capture area.
The studio is fully equipped to capture and render in 3D every movement that occurs on its 10,000 square foot sound stage. This studio is at the cutting-edge of volumetric capture, and offers an entirely new way to create immersive experiences
To account for all the massive amount of data that is needed to run all of the camera simultaneously, Intel Studios is equipped with 10 petabytes (10,000 terabytes) of onsite storage.
Next time you see an advanced film sequence, just remember that it may be produced using volumetric capture technology. Lights! Camera! Action!